As anyone who has experience with children will tell you: once is funny, twice is hysterical — or not. There aren’t an abundance of funny games out there, and the ones that do exist tend to rely on their writing or the circumstances that surround them, rather than their gameplay. Part of this is caught up in how time consuming it is to build a mechanic that can’t be reused again and again. Maneuvering a completely unwieldy octopus through his day-to-day chores as a father is funny once, but twice!? Well that’s hysterical – or not.
Just like everyone else, Octodad puts his pants on one leg at a time. As a caring husband and the loving father of two, Octodad has plenty of errands and business to look after, but the root of his troubles is —of course— that he just so happens to be an octopus. It’s a good mix of silly and sweet, and the unconditional love of a family is a great context for your numerous, repeating failures.
It’s fantastic that the game is able to set a scene —it goes a long way to get you psyched about the life of an octopus; I can’t tell you how many times I caught myself singing the game’s theme song— but rather than elevate the gameplay, the game’s goals and objectives bog the whole thing down. When cooking burgers for the family, Octodad doesn’t just have to cook one, he has to cook three. It’s not that it’s incredibly difficult or time consuming, it’s just not enjoyable the second time — all this goes ten-fold for the game’s more labour intensive chase and stealth sequences. The reward for playing Octodad is that it’s funny, and boy does a joke lose its appeal when you see it play out three times in a row.
Ideally Octodad would be crammed full of different tasks and set pieces. Hell, just walking around is so much silly fun I might have been happy with hundreds of short, ten second WarioWare-esque scenarios to give me something to do. As it stands there are large sections of the game that feel preoccupied with justifying it as an ‘actual’ video game, which is a shame because it’s got enough personality to justify itself. Fingers crossed that the modding community delivers.
Octodad: The Dadliest Catch is a damn funny gag that repeats itself for almost three hours. The unmanageable controls and Octodad’s ragdoll physics would bring a smile to even the mostly miserly player, but the game’s insistence that players repeatedly demonstrate their mastery of the game’s controls is regularly obnoxious. All that being said, I love Octodad as a character; he is definitely the Dadliest Catch, and for all my frustrations I’m quite happy to live in a world with games like this.
- I was pretty impressed with how much fun the local co-op was, didn’t get a chance to try 4 player though.
- Honestly I’ve been singing the theme song all week — I don’t suspect I’ll be stopping anytime soon.
- Can’t wait to try PlayStation move version.
- The boss fights are horrid.
- And my gosh, who the hell thought stealth sequences would have a place in Octodad.
- I definitely prefer Octodad: The Dadliest Catch to Surgeon Simulator 2013.
- Let’s get real. We’ve all been to a friend’s house and told them about a hilarious youtube video only to discover it’s almost 10 minutes long and not as funny we remember it.
- Octodad is an amazing character. I hope he gets his proper time in the limelight.
- NO! Seriously, I cannot communicate how much I love Octodad as a character. He deserves to be on tshirts next to Samus and Kefka.