Lifeline opens with you receiving a plea for help from a crash-landed astronaut named Taylor.
It’s important to note that Lifeline is a phone game because the story unravels in real-time as Taylor periodically sends you messages asking for survival advice. These exchanges have the pace and —more importantly— feeling of a text message conversation, and they create a sense of urgency for the character. It also helps that Taylor is funny, extremely likeable, and that the game never stoops to obnoxious text-tropes like abbreviations and typos to convey its tone.
Structurally, Lifeline isn’t any different from a choose your own adventure novel. The game, however, completely side-steps the negative stigma associated with this kind of narrative by using the medium of smart devices to frame the context and content of the story. It’s well-done and innovative — Marshall McLuhan would be proud.
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