Mojang, GX3, and Destiny

Sit down, open up a news paper (just to get your hands all inky for the effect), and let Mr. Olivier Bouchard take you through an adventure into the news!

For September 14 – 20:

Mojang:

Markus “Notch” Persson sold Mojang for a whopping 2.5 BILLION dollars to Microsoft — taking the gaming world by surprise as he was widely known to be dismissive of corporate entities. In a blog post, Notch explained that the choice was made to preserve his sanity, as the notoriety he received from the game elevated his status from simple programmer to the rank of international star. Microsoft is now in charge of Minecraft and of that card game that-is-totally-not-Elder-Scrolls. The company has been pretty open about keeping the game available on Sony platforms for the foreseeable future, though it be hard to imagine this concession lasting forever. Mojang’s future is uncertain but here’s hoping that Notch will finally have some time away so he can start enjoying programming again.

 

GX3: Everyone Games:

I love a good underdog story, and this one is pretty special. After two shows, the GaymerX convention was bound to end. After publicly stating that the convention couldn’t survive financially, many developers and publishers, including Devolver Digital (publishers of Hotline Miami and OlliOlli), Mike Bithell (developer of Thomas Was Alone) and Blizzard (of who you already know), pledged to give money to keep the convention alive. Part of the needed fund were also gathered in a successful Kickstarter that ended up with 97,917$, a little more than the 80,000$ asked. The convention, now renamed GX3: Everyone Games will happen in 2015. At a time when the gaming community has seemed overly aggressive, this story warmed my heart.


Destiny:

We loved Destiny at Castle Couch. See Raph’s review —that I quite agree with— to have our opinion. Sure, when we talk about it we tend to be pretty negative, but at the end of the day the time we invested  into playing the game was great. Apparently it wasn’t enough time, however, because none of us reached a high enough level to participate in Destiny’s first raid opening week. The raid requires players to hit level 26 (at least), but was still beaten the first day it became available by  a group calling itself Primeguard. The group, who was composed of characters between level 26 and 28, played for 10 hours straight before finally finishing the mission — which means playing a lot of Destiny. For a game that was heavily criticized for its lack of content, it is surprising to see bungie stick to their guns and release new gameplay scenarios for only their most dedicated players. It is safe to the game will change a lot in the future, and it will be interesting to see if Bungie changes their tactics overtime. As of right now, get ready for some grinding if you want to see everything Destiny has to offer.