As a kid, you probably dreamed up crazy videogame ideas with friends only to realize that there’s a reason why big studios do not get to make those games: because implementing concepts takes time. Westerado feels like one of those completely insane ideas that developer Ostrich Banditos pitched, and then —with reckless abandon— decided to make.
The set-up is simple : a western themed whodunit where you play as a cowboy looking for your family’s murderer. The thing is... you can accuse just about everyone in Westerado’s open world and —more importantly— shoot them on a whim to vindicate your suspicions (even the major characters). The game uses a great system in which you can take out your gun at any time (including during conversations) and the AI will react to it. Going up to a random character in the street and accusing them of murder before pointing your gun in their face is endlessly funny. Good thing that Westerado’s writing is self-aware enough that you will never feel too badly for messing up and killing the wrong person. The game actually puts you in situations where collateral damage is bound to happen - encouraging chaos as much as it can.
It is a great playground for player-controlled comedy and —in that sense— Westerado delivers perfectly. That being said, the gameplay itself ends up being extremely shallow and the quests themselves are uninteresting - if you are not spicing them up a little humour yourself. The game touts endless replayability with its infinite variety of comedic situations, but chances are that you will be done with the gameplay loop even before finishing your first short —but very funny— runthrough.