For the industry, The Order: 1886 will represent a symbolic failure of cinema-envy and narratology in games. Its foibles, and consumer backlash to them, may have stymied the creation of new games in its style for some time. But truthfully, The Order: 1886 isn’t ruined by the shortcomings of any one trope, but by the game’s inability (or cowardice) to commit in any one direction. Even though its marketing would say otherwise, The Order’s cutscenes and gameplay never harmoniously come together to deliver an experience. In fact, the game’s attempt at ebb and flow between cinematography and third-person shooting feels aggressively separate. This is made worse by a plot no more or less interesting than a middling Call of Duty campaign. It’s an o.k. game, a spectacle, and a true blockbuster — a solid weekend rental.