Assembling patterns is an unrequited love; you are no richer for being a Zen master of matching colours or shapes. Gosh is it ever satisfying to play with these things though.Read More
Hunting parties learn to dance around each different monster with spectacular choreography, in battles that can –at times– last up to an hour. It’s a game about skill, preparation, patience, and most of all, coordination.Read More
Care to count how many times Raph jumps straight off a cliff? Keep us posted while we chat to some chip tunes. Mike and Raph are basking in the 8-bit glow of Shovel Knight, the first game from the fine people at Yacht Club Games. We’re getting the hang the of this Let’s Play business!Read More
If I were in distress, the prisoner of an evil wizard on top of a gigantic tower, and from my window I saw Shovel Knight coming in the distance, I would be torn. On one hand, the little guy oozes confidence; on the other, he looks a tad silly. Well, Shovel Knight does not care. He knows better.Read More
So here we are, brought back to a world where you are guilty until proven innocent. A place where defence attorneys do 99% of the police work and the clients don’t want any help avoiding a life-sentence.
I wouldn’t have it any other way.
The first thing you will notice about the new Phoenix Wright game is how graciously the franchise has transitioned into 3D. Unlike the most recent Professor Layton, Dual Destines has vastly improved the game’s visuals without sacrificing the style of past games. Capcom has even gone the extra mile by adding anime cut-scenes and voice acting (both firsts for the series.)
The game opens with Phoenix Wright getting his badge back and proclaiming he will put an end to the “dark age of the law.” Finally. After all these years, an opportunity to play as Phoenix again … for about a minute.
Or at least it feels that way, because most of the game you’re playing as Apollo (again), or this game’s newcomer: Athena. I like Athena, in fact all the characters in the game are great…
Unfortunately, Athena and Apollo are pretty much interchangeable characters. Yeah they’re the ‘good guys’ and they say funny stuff sometimes, but mostly they’re just cardboard. Because this is an Ace Attorney game everyone needs a super power: Athena’s is psychology. She dives into the psyche of others by using her trusty ‘widget’ to playback her witness emotions at the actual time they committed/witnessed a crime. Since we now solve murders with feelings, I was really bad at these sections of the game — are you not supposed to feel joy while stabbing someone in the face?
The game finds one thing that makes a character *jazz hands* quirky and plays that aspect of their character to death. Honestly, it just gets a bit exhausting. The game’s new detective is named Fulbright (who’s not-too-bright ahuehuehue), and his catch-phrase is “In Justice we trust!” Which he insists on repeating every two sentences. It’s a signature of the Ace Attorney games to have over-the-top characters, but Dual Destinies has swapped out a beating heart for a catch-phrase.
The game takes itself way too seriously. Other Ace Attorney games were successful by balancing when it was time to be funny and when it was time to solve a damn murder. Dual Destinies’ prosecutor is brooding the entire time and Apollo goes through an emo phase; there are plenty of moments where the game tries to be edgy, but ends up losing its sharpness (lol.) It may be the most ‘graphic’ Phoenix Wright, but it’s writing is the most juvenile. It’s a game that’s chosen to swap out its cleverness with angst — I’ll take ‘grape-juice’ spilled over blood splattered any day.
Ace Attorney is still one of my favourites series. I’m looking forward to the next trial; don’t count this review as bitterness so much as disappointment. The last case was amazing but I’m not sure dragging yourself through the whole game is worth the pay-off. I would trade the improved visual for a game with more heart. The series can be better; I know it’s possible because the franchise has proven itself again and again in the past.
- I’m still confused why this is download only; surely if there was a fan base that would want a physical collection it’s this one. You don’t download Phoenix Wright six on a whim.
- In all the other Ace Attorney games your sidekick was a different profession, this time ‘round it’s all defence attorneys
- This game suffers from a serious ‘Guy in the yellow bikini’ thing — which was also a problem in L.A. Noire.
- Are they saving Phoenix and Edgeworth for something? They have these characters and don’t want to use them for some reason.
- Sure would be nice to get a North America date for Professor Layton Vs. Phoenix Wright.
- Even the backgrounds are more detailed with a handful of subtle animations.
- I use the mic any, and every, time I can.
- The got a sleeping rhinoceros for Edgeworth’s voice actor.
All jokes about the long winded title a side, Attack of the Friday Monsters: A Tokyo Tale is a darling little story about kids being kids. As players, the closest thing we get to a game in Friday Monsters is a faux-Magic: The Gathering card game that immediately reveals itself to be Rock, Paper, Scissors.
...Ok? Anyone left? -- Hurray!
The story goes that every Friday afternoon Monsters appear in Fuji no Hana, and as luck with have it, you, a young boy named Sohta, have just moved to town. The mystery of the monsters unravels around Sohta as he explores his new neighbourhood, making friends and exploring the region.
In a lot of ways Attack of the Friday Monsters feels like a close reading of video games. Sohta’s journey starts and ends in his hometown; he never really goes on an adventure--at least not anymore than Miyamoto went out back and found real-life Pikmin in his backyard--but it doesn’t make his tales any less meaningful.
The game is about the wonder of being a kid. It’s a memory of youth, from when you could go to the park and turn sand into a desert. When we were so blissfully ignorant of our parents problems we could chalk their mood up to what side of the bed they got up on.
It’s a story we’ve all heard before. It’s plain, it’s simple, but it’s charming as all hell.
- I didn’t intend to write a review for this, especially after I realized there was only one official trailer to ‘borrow’ footage from. But then it registered: that’s exactly why we need to write a review.
- Spent the whole game thinking about how well The Simpsons and South Park ‘get’ kids.
- I ended up being thankful the card game was ‘just’ Rock, Paper, Scissors -- don’t think I could’ve stomached learning a full-fledged card game for such a short title.