Game of the Year 2015: Choose your own Adventure Award

Maybe not necessarily a tacit endorsement of binary decision making in games, we still wanted an excuse to talk about the different ways branching storytelling was used in 2015. And of course, who wore it best. 

Runners-up

Lifeline

Lifeline iOS WatchOS Game of the Year 2015: Choose your own Adventure
You are a character in Lifeline
— Raphael

Tales from the Borderlands

TellTale's Tales from the Borderlands for PC, PlayStation, Xbox, and iOS. Game of the year 2015: Choose your own Adventure
The best stuff in Borderlands are the small moments of getting to play the goof your way.
— Raphael

Until Dawn

Until Dawn for PS4. Game of the Year 2015: Choose your own Adventure
Gamified choice in a way ... that you never feel bad picking the “wrong” choice
— Olivier

Witcher 3: The Wild Hunt

Witcher 3: The Wild Hunt for PC, PS4, Xbox One. Game of the Year 2015: Choose your own Adventure
Because of the scope of the game ... it’s really impressive how it takes player choice and changes it in a way that still works.
— Andrew

*drum roll* And the winner is...

Life is Strange

Life is Strange for PC, PlayStation, Xbox Game of the Year 2015: Choose your own Adventure
Life is Strange walks a tightrope and most developers aren’t willing to do it.
— Olivier

Choose your own Adventure Award

Life is Strange (winner)
Lifeline
Tales from the Borderlands
Until Dawn
The Witcher 3: The Wild Hunt

Thanks for listening! Don't forget to check out the 'canon' page.