Game of the Year 2015: Mechanics as Metaphor Award

Mechanics as metaphor is the concept that a game’s literal gameplay systems can help explore or emphasize a theme or story beat in a game. Enjoy the podcast!

Runners-up

Bloodborne

Bloodborne 2015 Castle Couch nominee for Mechanics as Metaphor award. 
In tune with Lovecraftian horror
— Raphael

Helldivers

Helldivers for PC and PS4 nominated for Castle Couch 2015 Mechanics as Metaphor Award
You shoot your friend. It’s going to be messy. You’re going to feel the stress going up.
— Olivier

Stick Shift

Robert Yang's Stick Shift for PC. Runner up for Mechanics as Metaphor in Castle Couch 2015 awards
I finished multiple times
— Andrew
Spoilers!
— Olivier

Sunset

Tale of Tales' Sunset Mechanics as Metaphor Award Castle Couch 2015
If the date is a waste of time, then that’s the psyche of the character you’re playing
— Raphael

*drum roll* And the winner is...

Plug & Play

Castle Couch Mechanics as Metaphor Award 2015 goes to Plug & Play
Because it does not have a consistent mechanic, you’re always trying crazy things, and the game always gives you surprising results.
— Andrew
Very subliminal
— Anna
It sounds so stupid, but it captures ideas in a faction of a second.
— Raphael

Mechanics as Metaphor Award nominees

Bloodborne
Helldivers
Plug & Play (winner)
Stick Shift
Sunset

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