Game of the Year 2015: Walking as Device Award

We’ve talked an enormous amount about walking in games this year. A lot of games have been frantically criticized for how they handle walking, like The Order: 1886 or Beyond Eyes, but really this award is sort’ve a Gone Home-spirit award, or best walking simulator category. We’re talking about osmosis of plot through movement. Enjoy!

Runners-up

Cradle

Cradle for PC Game of the Year 2015: Walking As Device Award 
You unravel the mystery yourself [by] poking and prodding.
— Raphael

SOMA

SOMA from frictional games Game of the Year 2015: Walking As Device Award 
Every step can fill you with absolute terror, [just] inching forward can be very very scary.
— Andrew

Sunset

Sunset from Tale of Tales Game of the Year 2015: Walking As Device Award 
What has moved and what hasn’t moved tells as much of a story as narration.
— Andrew
Sunset plays with obstacles in the environment to force you through paths ... creating different relations to the space you move through
— Raphael

The Beginner's Guide

The Beginner's Guide Game of the Year 2015: Walking As Device Award 
It’s level design as an aesthetic ... all about exploring and seeing how weird and personal everything is.
— Olivier

*drum roll* And the winner is...

Everybody's Gone to the Rapture

Everybody's Gone to the Rapture Game of the Year 2015: Walking as Device Award
Uses first-person perspective so that you are constantly framing your own cinematography ... everytime you stop moving you’re composing a perfect image.
— Raphael
A contemplative act of wandering around.
— Olivier
You walk down a path, over a bridge, and you see a shooting star... It’s gotta be Rapture
— Anna

Walking as Device Award nominees

Cradle
Everybody's Gone to the Rapture (winner)
SOMA
Sunset
The Beginner's Guide

Thanks for listening! Don't forget to check out the 'canon' page. 

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